Zhigeng PanXun LuoClaudia ZúñigaFabian CastilloAnita PortillaAndrés CastilloGloria Inés ÁlvarezMaría Constanza PabónDiego LinaresJuan Carlos MartínezAndrés A. Navarro-Newball2024-06-042024-06-042019978-958-5119-63-5978-958-5119-64-2978-958-5119-65-9https://vitela.javerianacali.edu.co/handle/11522/1849Este volumen, busca principalmente motivar y visualizar los trabajos de investigadores jóvenes. Es resultado de la conferencia Edutainment 2019, la treceava conferencia internacional en e-learning y juegos y, el Workshop on Computing and Technology in Health realizado en paralelo y como evento complementario a Edutainment. This volume seeks mainly to motivate and visualize the works of young researchers. It is the result of the Edutainment 2019 conference, the thirteenth international conference in e-learning and games and, the Workshop on Computing and Technology in Health held in parallel and as a complementary event to Edutainment.application/pdfapplication/pdfspaSerious applications of technology in games and healthInnovaciones educativasjuegos educativostecnología de la informaciónmétodos de enseñanzaeducación por competenciashttp://purl.org/coar/resource_type/c_2f33https://creativecommons.org/licenses/by/4.0/http://purl.org/coar/access_right/c_abf2