Serious applications of technology in games and health

dc.contributor.authorZhigeng Panspa
dc.contributor.authorXun Luospa
dc.contributor.authorClaudia Zúñigaspa
dc.contributor.authorFabian Castillospa
dc.contributor.authorAnita Portillaspa
dc.contributor.authorAndrés Castillospa
dc.contributor.authorGloria Inés Álvarezspa
dc.contributor.authorMaría Constanza Pabónspa
dc.contributor.authorDiego Linaresspa
dc.contributor.authorJuan Carlos Martínezspa
dc.contributor.authorAndrés A. Navarro-Newballspa
dc.date.accessioned2024-06-04T04:38:50Z
dc.date.available2024-06-04T04:38:50Z
dc.date.issued2019spa
dc.description.abstractEste volumen, busca principalmente motivar y visualizar los trabajos de investigadores jóvenes. Es resultado de la conferencia Edutainment 2019, la treceava conferencia internacional en e-learning y juegos y, el Workshop on Computing and Technology in Health realizado en paralelo y como evento complementario a Edutainment. This volume seeks mainly to motivate and visualize the works of young researchers. It is the result of the Edutainment 2019 conference, the thirteenth international conference in e-learning and games and, the Workshop on Computing and Technology in Health held in parallel and as a complementary event to Edutainment.spa
dc.formatapplication/pdfspa
dc.format.mimetypeapplication/pdfspa
dc.identifier.isbn978-958-5119-63-5
dc.identifier.isbn978-958-5119-64-2
dc.identifier.isbn978-958-5119-65-9
dc.identifier.urihttps://vitela.javerianacali.edu.co/handle/11522/1849
dc.language.isospaspa
dc.publisherPontificia Universidad Javeriana de Calispa
dc.publisher.placeCalispa
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2
dc.rights.creativecommonshttps://creativecommons.org/licenses/by/4.0/
dc.rights.urihttps://creativecommons.org/licenses/by-nd/4.0/
dc.sourcePontificia Universidad Javeriana de Calispa
dc.sourceVitelaspa
dc.subject.proposalInnovaciones educativasspa
dc.subject.proposaljuegos educativosspa
dc.subject.proposaltecnología de la informaciónspa
dc.subject.proposalmétodos de enseñanzaspa
dc.subject.proposaleducación por competenciasspa
dc.titleSerious applications of technology in games and healthspa
dc.type.coarhttp://purl.org/coar/resource_type/c_2f33spa
dc.type.driverinfo:eu-repo/semantics/bookspa
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersionspa
dc.type.localLibrospa
dc.type.redcolhttps://purl.org/redcol/resource_type/LIBspa
oaire.versionhttp://purl.org/coar/version/c_ab4af688f83e57aaspa
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